All functions
|
action()
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Specify an action in a stage |
case_distinction()
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A simple function to define case distinctions |
eq_cond_expected_outcomes()
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Return conditional expected equilibrium outcomes |
eq_cond_outcomes()
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Return conditional equilibrium outcomes |
eq_expected_outcomes()
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Return a data frame of expected equilibrium outcomes |
eq_li()
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Return the computed equilibria using the internal representation |
eq_outcomes()
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Return a data frame of all equilibrium outcomes |
eq_tables()
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Return solved equilibrium in a table format |
game_change_param()
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Changes one or several parameters of a game |
game_compile()
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Compile a game defined with new_game |
game_copy()
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Make a deep copy of a game |
game_fix_actions()
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Fix move probabilities of actions |
game_fix_action_preferences()
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Set add a large amount of utility if a player plays a particular action |
game_gambit_solve()
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Solve equilibria of a game using Gambit |
game_gambit_solve_qre()
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Solve for quantal response equilibria using Gambit |
game_prefer_outcomes()
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Set add a large amount of utility if a player plays a particular action |
game_set_options()
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Change options of an already created game object |
game_set_preferences()
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Set players' preferences |
game_solve_spe()
|
Solve equilibria of a game |
game_write_efg()
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Write game as a Gambit efg file |
get_outcomes()
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Return a data frame of all possible outcomes |
is_true()
|
Returns logical vector replacing NA by FALSE |
make_game_options()
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Specify the game options inside new_game |
make_game_params()
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Specify the game parameters
This function is only to be used inside new_game . To change the parameters of an existing game call game_change_params . |
natureMove()
|
Specify a random move of nature in a stage |
new_game()
|
Create a new gtree game |
pref_change_params()
|
Change the parameters of a preference object |
pref_custom()
|
Create a custom preference |
pref_envy()
|
Fehr-Schmidt inequality aversion with envy only |
pref_heterogeneous_players()
|
Combine preferences for different players |
pref_ineqAv()
|
Fehr-Schmidt inequality aversion. |
pref_lossAv()
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'Linear loss aversion preferences with a single reference point |
pref_payoff()
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Utility is equal to monetary payoff. |
stage()
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Specify a stage for a game |